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Foundation - Use appropriate language to describe location.
Australian Curriculum Yr F Achievement Standard

Code BuilderMobile Friendly Version

Create a path for the robot to follow.

Double DeliveryMobile Friendly Version

Use directions to send the robots to work.

Hiding the boneMobile Friendly Version

Short movie to use as a discussion point for positional language

Hungry PiratesMobile Friendly Version

Using 'left' and 'right', guide Peg to the Treasure Chest.

Year 1 - Use the language of direction to move from place to place. Students give and follow directions to familiar locations.
Australian Curriculum Yr 1 Achievement Standard

Code BuilderMobile Friendly Version

Create a path for the robot to follow.

Double DeliveryMobile Friendly Version

Use directions to send the robots to work.

Hiding the boneMobile Friendly Version

Short movie to use as a discussion point for positional language

Hungry PiratesMobile Friendly Version

Using 'left' and 'right', guide Peg to the Treasure Chest.

Back to TopYear 2 - Interpret simple maps of familiar locations and identify the relative positions of key features. Australian Curriculum Yr 2 Achievement Standard

Code BuilderMobile Friendly Version

Create a path for the robot to follow.

Double DeliveryMobile Friendly Version

Use directions to send the robots to work.

Hidden ShipsMobile Friendly Version

Click the correct co-ordinates to uncover the hidden ships.

Hungry PiratesMobile Friendly Version

Using 'left' and 'right', guide Peg to the Treasure Chest.

Back to TopYear 3 - Match positions on maps with given information. Students create and interpret simple grid maps to show position and pathways.
Australian Curriculum Yr 3 Achievement Standard

Code BuilderMobile Friendly Version

Create a path for the robot to follow.

Double DeliveryMobile Friendly Version

Use directions to send the robots to work.

Hidden ShipsMobile Friendly Version

Click the correct co-ordinates to uncover the hidden ships.

Back to TopYear 4 - Interpret information contained in maps. Students use simple scales, legends and directions to interpret information contained in basic maps.
Australian Curriculum Yr 4 Achievement Standard

Double DeliveryMobile Friendly Version

Use directions to send the robots to work.

Hidden ShipsMobile Friendly Version

Click the correct co-ordinates to uncover the hidden ships.

Make a Walking TrackMobile Friendly Version

Choose a section of track based on compass and grid references.

Back to TopYear 5 - Use a grid reference system to describe locations. Describe routes using landmarks and directional language.
Australian Curriculum Yr 5 Achievement Standard

Battleship OnlineMobile Friendly Version

Press 'Friend', send the link to someone else and play each other.

Draw in CodeMobile Friendly Version

Program your turtle to draw.

Hidden ShipsMobile Friendly Version

Click the correct co-ordinates to uncover the hidden ships.

Make a Walking TrackMobile Friendly Version

Choose a section of track based on compass and grid references.

Use a Grid MapMobile Friendly Version

Use coordinates to find locations.

Back to TopYear 6 - Locate an ordered pair in any one of the four quadrants on the Cartesian plane. Australian Curriculum Yr 6 Achievement Standard

Draw in CodeMobile Friendly Version

Program your turtle to draw.

Make a Walking TrackMobile Friendly Version

Choose a section of track based on compass and grid references.

Stock ShelvesMobile Friendly Version

Stock the shelves using coordinates.

Use a Grid MapMobile Friendly Version

Use coordinates to find locations.

Back to TopYear 7 - Represent transformations in the Cartesian plane. Students assign ordered pairs to given points on the Cartesian plane.
Australian Curriculum Yr 7 Achievement Standard

Draw in CodeMobile Friendly Version

Program your turtle to draw.

Make a Walking TrackMobile Friendly Version

Choose a section of track based on compass and grid references.

Use a Grid MapMobile Friendly Version

Use coordinates to find locations.