Place Value Year 1 2 3 4 5 6
Year 1  Count to and from 100 and locate numbers on a number line. Partition numbers using place value. Australian Curriculum Yr 1 Achievement Standard
BT Bear Catch 10Blocks with 1,2,3 or 4 units will fall from Base Ten Falls. Click on any block to send the units to BT Bear. When he catches ten units he’ll toss a ten to shore… And he talks too! 

Place Value Charts HERE for MOBILEThis resource helps students understand how numbers are made up. They can test their knowledge in the practise mode where they have to make a number delivered in either digits or words. The interactive whiteboard mode is an invaluable teaching aide! 

Wishball  Tens
Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either tens or ones? Get to your target number in as few turns as possible. Goodluck! 

Hungry SpiderHelp the spider collect the right amount of insects to feed his family! Click on the insect to capture it. Many Levels. 

Hutch and the Pod (up to 100)Help Hutch park the pods on the numbersquare. Click on the correct number when the pod tells you where to park. Lots of levels to choose from! 

Lifeguard Number RescueRead the radar screen and use the motor boat to travel along a number line and rescue struggling swimmers. 

Scooter Quest 1Place value game up to 100s. Help Jimmy make enough money to buy a scooter for his paper route. Click on the house with the answer to earn money. Many levels. 

The Greatest Game EverBeat the computer by making a threedigit number of greater value. Choose the best place for each digit 
Year 2  Recognise, model, represent and order numbers to at least 1000. Students group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting. Australian Curriculum Yr 2 Achievement Standard <back to top>
Year 3  Recognise, model, represent and order numbers to at least 10 000. Apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems. Australian Curriculum Yr 3 Achievement Standard <back to top>
Fruit Shoot Place ValueShoot the fruit by aiming at the number made out of MAB. Three levels and great fun to splat the fruit! 

Place Value Charts HERE for MOBILEThis resource helps students understand how numbers are made up. They can test their knowledge in the practise mode where they have to make a number delivered in either digits or words. The interactive whiteboard mode is an invaluable teaching aide! 

Wishball Challenge  Whole Numbers
Begin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either thousands, hundreds, tens or ones? Get to your target number in as few turns as possible. Goodluck! 

Pac Man Place ValueMove the pac man to gobble up the number representing the expanded form written on the screen. Many levels. 

Pac Man Place Value – Value of a DigitMove the pac man to gobble up the right digit for the place value. Lots of levels to work through. 

Place Value PenguinsClick and drag the penguins onto the right place on the number grid. Two levels up to 1000! 

Speed Boat RacingDecide which one is greater than the other (they might also be equal) and click the correct symbol: < , > , or =. 
Year 4  Recognise, represent and order numbers to at least tens of thousands. Apply place value to partition,rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems. Australian Curriculum Yr 4 Achievement Standard <back to top>
Place Value Headings  BBCTest your number skills with these 3 Bamzooki challenges! Uses a variety of place value games to test your understanding of place value (including decimals). 

Place Value Pirates HERE for MOBILEClick the pirate with the number that matches the right place value. Five rounds; each round more challenging the last. You can earn codes after each round so you never have to start all over again. Can be played with just whole numbers or with decimals. 

Wishball  TenthsBegin with a target number. You must reach this target number by adding or subtracting numbers that are randomly generated but you get to choose that digit's place value! Either hundreds, tens, ones or tenths? Get to your target number in as few turns as possible. Goodluck!
